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Garbage collection

Definition Garbage collection is an automatic memory management feature in many modern programming languages, such as Java and languages in the .NET framework. Languages that use garbage collection are often interpreted or run within a virtual machine like the JVM. In each case, the environment that runs the code is also responsible for garbage collection. […]

Files

Definition In data processing, using an office metaphor, a file is a related collection of records. For example, you might put the records you have on each of your customers in a file. In turn, each record would consist of fields for individual data items, such as customer name, customer number, customer address, and so […]

Java Precedence

Definition Java has well-defined rules for specifying the order in which the operators in an expression are evaluated when the expression has several operators. For example, multiplication and division have a higher precedence than addition and subtraction. Precedence rules can be overridden by explicit parentheses. Precedence order. When two operators share an operand the operator […]

Strings -1

DefinitionStrings, which are widely used in Java programming, are a sequence of characters. In the Java programming language, strings are objects. The Java platform provides the String class to create and manipulate strings. Example String str1=”Hello”; String str2=”Hello”; String str3=new String(“Hello”) //Using constructor. If(str1 == str2) System.out.println(“Equal 1”); Else System.out.println(“Not Equal 1”); If(str1 == str3) […]

SWING

Definition Swing is a set of program component s for Java programmers that provide the ability to create graphical user interface ( GUI ) components, such as buttons and scroll bars, that are independent of the windowing system for specific operating system . Swing components are used with the Java Foundation Classes ( JFC ). […]

PRIMITIVES

DefinitionIn computer programming, a primitive (pronounced PRIH-muh-teev ) is a basic interface or segment of code that can be used to build more sophisticated program elements or interfaces. Example Primitive Data Types: byte a = 68; char a = ‘A’ int decimal = 100; int octal = 0144; int hexa = 0x64; “Hello World” “two\nlines”char […]

Overloading

Definition Method overloading in Java is a programming concept when programmer declare two methods of same name but with different method signature e.g. change in argument list or change in type of argument. method overloading is a powerful Java programming technique to declare method which does similar performance but with different kind of input. One […]

Inner Classes

Definition Inner classes are a security mechanism in Java. We know a class cannot be associated with the access modifier private, but if we have the class as a member of other class, then the inner class can be made private. And this is also used to access the private members of a class. Example […]

Java Interface

Definition An interface in Java is similar to a class, but the body of an interface can include only abstract methods and final fields (constants). A class implements an interface by providing code for each method declared by the interface. Example /* File name : MammalInt.java */ public class MammalInt implements Animal{ public void eat(){ […]

Threads

Definition A thread is a single sequential flow of control within a program.Some texts use the name lightweight process instead of thread. A thread is similar to a real process in that a thread and a running program are both a single sequential flow of control. However, a thread is considered lightweight because it runs […]